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feat(ansible): serveur dédié Satisfactory sur gpu-01 (#74)
* feat(ansible): serveur dédié Satisfactory sur gpu-01 - Nouveau rôle satisfactory_server : install steamcmd (login anonyme, app 1690800), service systemd avec update auto en ExecStartPre, MemoryMax=16G + Nice=5 (protège le llama-server), firewalld 7777 tcp+udp - Retries steamcmd (« Missing configuration » rc=8 au premier run) - Fcontext SELinux bin_t sur steamcmd/ et server/ (203/EXEC sinon) - gateway : DNAT 192.168.1.200:7777 → gpu-01:7777 (TCP+UDP) + forward - Doc admin/ops/satisfactory.md (accès, exploitation, pièges rencontrés) Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * fix(satisfactory): ouvrir le port 8888/tcp Reliable Messaging Depuis la 1.1, le client ouvre un socket TCP :8888 en plus du jeu UDP :7777. Bloqué par firewalld, le join réussissait puis le client était déconnecté (~60 s) avec « connection to the host has been lost » (log client : LogReliableMessaging: Failed to connect to server socket). - firewalld gpu-01 : + 8888/tcp (variable satisfactory_reliable_port) - gateway s01 : DNAT + forward étendus à 8888/tcp - doc : tableau des 3 sockets + piège n°3 Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * docs(satisfactory): accès internet via IPv4 full-stack Free Le remap de port Freebox (17777→7777) ne fonctionne pas : le serveur annonce ses ports dans le protocole (externe = interne obligatoire). Option IPv4 full-stack activée → redirections 1:1 7777 tcp+udp + 8888 tcp vers funk-s01, DNAT existant inchangé. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> --------- Co-authored-by: Claude Fable 5 <noreply@anthropic.com>
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ansible/roles/satisfactory_server/tasks/main.yml
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123
ansible/roles/satisfactory_server/tasks/main.yml
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---
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# --- Dépendances steamcmd (binaire 32 bits) ---
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- name: Install steamcmd 32-bit dependencies
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ansible.builtin.dnf:
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name:
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- glibc.i686
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- libstdc++.i686
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- policycoreutils-python-utils # semanage (contexte SELinux, cf. plus bas)
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state: present
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# --- Utilisateur système ---
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- name: Create satisfactory system user
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ansible.builtin.user:
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name: "{{ satisfactory_user }}"
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system: true
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shell: /sbin/nologin
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home: "{{ satisfactory_home }}"
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create_home: true
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state: present
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- name: Create install directories
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ansible.builtin.file:
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path: "{{ item }}"
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state: directory
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owner: "{{ satisfactory_user }}"
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group: "{{ satisfactory_user }}"
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mode: '0750'
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loop:
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- "{{ satisfactory_steamcmd_dir }}"
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- "{{ satisfactory_install_dir }}"
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# --- steamcmd ---
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- name: Download steamcmd
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ansible.builtin.get_url:
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url: "https://steamcdn-a.akamaihd.net/client/installer/steamcmd_linux.tar.gz"
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dest: /tmp/steamcmd_linux.tar.gz
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mode: '0644'
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- name: Extract steamcmd
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ansible.builtin.unarchive:
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src: /tmp/steamcmd_linux.tar.gz
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dest: "{{ satisfactory_steamcmd_dir }}"
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remote_src: true
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owner: "{{ satisfactory_user }}"
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group: "{{ satisfactory_user }}"
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creates: "{{ satisfactory_steamcmd_dir }}/steamcmd.sh"
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# --- Installation initiale du jeu (~10 Go — long au premier run) ---
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# Les mises à jour suivantes passent par l'ExecStartPre du service
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# (satisfactory_update_on_start), pas par ce task.
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# Retries : au tout premier run, steamcmd échoue souvent avec « Missing configuration »
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# (rc=8) — l'app info n'est pas encore en cache. Le run suivant passe.
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- name: Install Satisfactory dedicated server via steamcmd (first run only)
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ansible.builtin.command:
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cmd: >
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{{ satisfactory_steamcmd_dir }}/steamcmd.sh
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+force_install_dir {{ satisfactory_install_dir }}
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+login anonymous
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+app_update {{ satisfactory_app_id }} validate
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+quit
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creates: "{{ satisfactory_install_dir }}/FactoryServer.sh"
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become: true
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become_user: "{{ satisfactory_user }}"
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environment:
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HOME: "{{ satisfactory_home }}"
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register: satisfactory_steamcmd_install
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retries: 3
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delay: 10
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until: satisfactory_steamcmd_install.rc | default(0) == 0
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# --- SELinux ---
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# L'unarchive depuis /tmp laisse steamcmd.sh en user_tmp_t et le jeu hérite de var_t
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# (/srv) : systemd (init_t) refuse d'exécuter ces types → 203/EXEC Permission denied.
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# bin_t sur les deux arborescences exécutables règle le problème.
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- name: Set bin_t SELinux context on executable trees
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community.general.sefcontext:
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target: "{{ satisfactory_home }}/(steamcmd|server)(/.*)?"
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setype: bin_t
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state: present
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when: ansible_selinux.status | default('disabled') == 'enabled'
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- name: Apply SELinux contexts
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ansible.builtin.command:
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cmd: restorecon -R {{ satisfactory_home }}
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changed_when: false
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when: ansible_selinux.status | default('disabled') == 'enabled'
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# --- Service systemd ---
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- name: Install satisfactory-server systemd unit
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ansible.builtin.template:
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src: satisfactory-server.service.j2
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dest: /etc/systemd/system/satisfactory-server.service
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mode: '0644'
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notify:
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- Reload systemd
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- Restart satisfactory-server
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- name: Enable satisfactory-server service
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ansible.builtin.systemd:
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name: satisfactory-server
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enabled: true
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daemon_reload: true
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state: started
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# --- Firewall ---
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# 7777 : jeu (UDP) + API HTTPS (TCP). 8888 : reliable messaging (TCP, depuis la 1.1).
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- name: Open game ports in firewall
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ansible.posix.firewalld:
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port: "{{ item }}"
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permanent: true
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state: enabled
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immediate: true
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loop:
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- "{{ satisfactory_port }}/tcp"
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- "{{ satisfactory_port }}/udp"
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- "{{ satisfactory_reliable_port }}/tcp"
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