Funk-lab/ansible/roles/satisfactory_server/tasks/main.yml
ALI YESILKAYA 507f4822f0
feat(ansible): serveur dédié Satisfactory sur gpu-01 (#74)
* feat(ansible): serveur dédié Satisfactory sur gpu-01

- Nouveau rôle satisfactory_server : install steamcmd (login anonyme,
  app 1690800), service systemd avec update auto en ExecStartPre,
  MemoryMax=16G + Nice=5 (protège le llama-server), firewalld 7777 tcp+udp
- Retries steamcmd (« Missing configuration » rc=8 au premier run)
- Fcontext SELinux bin_t sur steamcmd/ et server/ (203/EXEC sinon)
- gateway : DNAT 192.168.1.200:7777 → gpu-01:7777 (TCP+UDP) + forward
- Doc admin/ops/satisfactory.md (accès, exploitation, pièges rencontrés)

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>

* fix(satisfactory): ouvrir le port 8888/tcp Reliable Messaging

Depuis la 1.1, le client ouvre un socket TCP :8888 en plus du jeu UDP
:7777. Bloqué par firewalld, le join réussissait puis le client était
déconnecté (~60 s) avec « connection to the host has been lost »
(log client : LogReliableMessaging: Failed to connect to server socket).

- firewalld gpu-01 : + 8888/tcp (variable satisfactory_reliable_port)
- gateway s01 : DNAT + forward étendus à 8888/tcp
- doc : tableau des 3 sockets + piège n°3

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>

* docs(satisfactory): accès internet via IPv4 full-stack Free

Le remap de port Freebox (17777→7777) ne fonctionne pas : le serveur
annonce ses ports dans le protocole (externe = interne obligatoire).
Option IPv4 full-stack activée → redirections 1:1 7777 tcp+udp + 8888 tcp
vers funk-s01, DNAT existant inchangé.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Fable 5 <noreply@anthropic.com>
2026-07-03 00:56:28 +02:00

123 lines
3.7 KiB
YAML

---
# --- Dépendances steamcmd (binaire 32 bits) ---
- name: Install steamcmd 32-bit dependencies
ansible.builtin.dnf:
name:
- glibc.i686
- libstdc++.i686
- policycoreutils-python-utils # semanage (contexte SELinux, cf. plus bas)
state: present
# --- Utilisateur système ---
- name: Create satisfactory system user
ansible.builtin.user:
name: "{{ satisfactory_user }}"
system: true
shell: /sbin/nologin
home: "{{ satisfactory_home }}"
create_home: true
state: present
- name: Create install directories
ansible.builtin.file:
path: "{{ item }}"
state: directory
owner: "{{ satisfactory_user }}"
group: "{{ satisfactory_user }}"
mode: '0750'
loop:
- "{{ satisfactory_steamcmd_dir }}"
- "{{ satisfactory_install_dir }}"
# --- steamcmd ---
- name: Download steamcmd
ansible.builtin.get_url:
url: "https://steamcdn-a.akamaihd.net/client/installer/steamcmd_linux.tar.gz"
dest: /tmp/steamcmd_linux.tar.gz
mode: '0644'
- name: Extract steamcmd
ansible.builtin.unarchive:
src: /tmp/steamcmd_linux.tar.gz
dest: "{{ satisfactory_steamcmd_dir }}"
remote_src: true
owner: "{{ satisfactory_user }}"
group: "{{ satisfactory_user }}"
creates: "{{ satisfactory_steamcmd_dir }}/steamcmd.sh"
# --- Installation initiale du jeu (~10 Go — long au premier run) ---
# Les mises à jour suivantes passent par l'ExecStartPre du service
# (satisfactory_update_on_start), pas par ce task.
# Retries : au tout premier run, steamcmd échoue souvent avec « Missing configuration »
# (rc=8) — l'app info n'est pas encore en cache. Le run suivant passe.
- name: Install Satisfactory dedicated server via steamcmd (first run only)
ansible.builtin.command:
cmd: >
{{ satisfactory_steamcmd_dir }}/steamcmd.sh
+force_install_dir {{ satisfactory_install_dir }}
+login anonymous
+app_update {{ satisfactory_app_id }} validate
+quit
creates: "{{ satisfactory_install_dir }}/FactoryServer.sh"
become: true
become_user: "{{ satisfactory_user }}"
environment:
HOME: "{{ satisfactory_home }}"
register: satisfactory_steamcmd_install
retries: 3
delay: 10
until: satisfactory_steamcmd_install.rc | default(0) == 0
# --- SELinux ---
# L'unarchive depuis /tmp laisse steamcmd.sh en user_tmp_t et le jeu hérite de var_t
# (/srv) : systemd (init_t) refuse d'exécuter ces types → 203/EXEC Permission denied.
# bin_t sur les deux arborescences exécutables règle le problème.
- name: Set bin_t SELinux context on executable trees
community.general.sefcontext:
target: "{{ satisfactory_home }}/(steamcmd|server)(/.*)?"
setype: bin_t
state: present
when: ansible_selinux.status | default('disabled') == 'enabled'
- name: Apply SELinux contexts
ansible.builtin.command:
cmd: restorecon -R {{ satisfactory_home }}
changed_when: false
when: ansible_selinux.status | default('disabled') == 'enabled'
# --- Service systemd ---
- name: Install satisfactory-server systemd unit
ansible.builtin.template:
src: satisfactory-server.service.j2
dest: /etc/systemd/system/satisfactory-server.service
mode: '0644'
notify:
- Reload systemd
- Restart satisfactory-server
- name: Enable satisfactory-server service
ansible.builtin.systemd:
name: satisfactory-server
enabled: true
daemon_reload: true
state: started
# --- Firewall ---
# 7777 : jeu (UDP) + API HTTPS (TCP). 8888 : reliable messaging (TCP, depuis la 1.1).
- name: Open game ports in firewall
ansible.posix.firewalld:
port: "{{ item }}"
permanent: true
state: enabled
immediate: true
loop:
- "{{ satisfactory_port }}/tcp"
- "{{ satisfactory_port }}/udp"
- "{{ satisfactory_reliable_port }}/tcp"